Arcane Kids is an award winning internet gang based in LA… or at least that’s what it says on their website. I’ve been following the gang ever since I stumbled upon a little known and wildly eccentric musical artist who goes by the name bo en. Bo en, known by birth and in the video game composition world as Calum Bowen, released an album entitled Pale Machine through Maltine Records in September of 2013. With an awkward and laughable style that mixed elements of classical composition, trap beats, MIDI sound bytes, sampled video game effects, and heartfelt albeit inexperienced vocals, Pale Machine made me smile and come back to its oddball tracklist time and time again. When I discovered that bo en had commissioned the creation of music video games for his album, I was elated, not the least bit surprised, and ready to play!
You can visit bo en’s official site and play through all of the games expertly crafted for his debut album by clicking on the following links: (intro , miss you , be okay , every day , friend , winter valentine , pale machine , my time). [Sadly, I can’t seem to find “winter valentine’s” game, so if you click its link you’ll be taken right to the music.] Although the whale riding excitement of “my time’s” little game was my favorite experience of the bunch, I mean it is a rather enjoyable song, “pale machine’s” surreal, fully fledged, and painstakingly polished entry drew my attention the most. The creator of that game and the current developer of a new game entitled Donut County is the talented and humbled Ben Esposito (otherwise known for his hilariously absurd Tweets as @torahhorse).
Ben Esposito has been involved in the production of many indie games. Currently, he is working as part of the Giant Sparrow game development company. These folks were responsible for the mechanically intriguing The Unfinished Swan, on which Esposito contributed level design, and are now working on an narrative game filled with deadly vignettes of remembrance entitled What Remains of Edith Finch (set to release in spring of 2017) on which Esposito contributed prototyping and game design consultation. Individually, Esposito is a part of Arcane Kids and helped bring to life many of their most renowned titles. Without the Torah Horse, Room of 1000 Snakes, Bubsy 3D Revisited, Sonic Dreams Collection, CRAP! No One Loves Me, and Perfect Stride (when they finish it) wouldn’t have ever existed! Ben isn’t the only Arcane Kid though.
My introduction to Arcane Kid Tom Astle was a bunch of glitchy, cartoonish, floppy doggos, and I think that’s how it was meant to be. Tattletail, the survival horror escapade about Furby-esque monstrosities and flashlight batteries, was Tom Astle’s introduction for the majority of the internet. A collaboration between Tom Astle, Ben Esposito, and Geneva Hodgson, Tattletail’s cute-turned-uncanny-valley style captivated YouTube audiences and thrust it into a reigning position in public likability on Steam. Comparisons to Five Nights at Freddy’s, however tenuous, bolstered Tattletail’s reputation and fan art is pouring in. Despite all this, I’m far more interested in Tom’s other pet project, Wobbledogs: a virtual pet game of dog breeding, vacuum tubes, and quirky animal behavior.
According to Astle, and thoroughly detailed on his Twitter and YouTube development logs, the dogs of Wobbledogs will be incredibly varied. Inbreeding to achieve drastic results, such as dogs as tall as giraffes, could have unexpected consequences. A dog that’s too tall might not be able to reach its food forcing the player to personally care for the animal. That being said, Astle encourages players to create the dogs of their dreams and chase interesting aesthetics like a dog would chase its tail. This is exactly what creators like bo en, Ben Esposito, Tom Astle, and all the Arcane Kids are doing for games! From music video games and walking simulators to virtual pet simulations, independent development is taking off with or without the consumer. What will you find down the donut hole?